Release Note

v4.2.0

24 August 2026

New Improvements Fixes

New

  • Community Casefiles bring a new asynchronous Mystery / Detective experience to CLNR, launching with the first Mystery / Detective theme pack and support for additional reviewed theme packs in the future.
    • Admins can start a shared fictional case with /casefile start, while members investigate it together over hours or days - reading the latest case update, voting on what to investigate next, uncovering evidence and twists, and returning whenever they have time.
    • There is no lobby and no need for everyone to be online at once. Community activity can move the investigation forward sooner, while time-based fallback keeps quieter communities from getting permanently stuck.
    • All Casefile evidence, suspects, and events are fictional. CLNR does not read message content, and real community members are never turned into suspects or victims.
    • Stage Cards keep the current investigation accessible, while admins can choose which member-facing channels may wake ready Casefile progress, configure scheduled starts and pacing, resume a ready stage with /casefile resume, and recover a missing or buried Stage Card with /casefile recover.
    • Admins can choose one or more available Casefile theme packs for /casefile start and /casefile schedule, and status cards show how many cases and variants are available in the selected pack set.
    • Casefiles include a final-decision vote before the reveal, so a community can identify the truth, pick a plausible but wrong conclusion, or reach the reveal without submitting a conclusion.
    • Community Casefiles are available to all tiers in Standard Mode. Any member can check the current case status at any time with /casefile status, while admins can end an active case at any time with /casefile stop.

Improvements

  • Border Challenge
    • Active cards now include private My Collection and Missing Flags buttons, so members can check their own progress without running a slash command.
    • Collection and missing-country posts still include clickable member references, but no longer ping the displayed member.
    • Missing Flags now includes Get a Travel Hint. Members can choose a suggested missing country or search for any missing flag, instead of being limited to the first 25 select-menu results.
    • Travel Hints now plan across both land borders and Sea Routes. When a ship route can help, CLNR privately charts the requesting member's next eligible Sea Route attempt toward the selected country.
    • Sea Route regions have been tuned toward nearby coastlines and island chains, making routes such as Papua New Guinea โ†’ Australia or southeast Africa โ†’ Madagascar much more natural than distant-ocean jumps.
    • Route Discovery now includes more than three times as many country facts, with more varied discoveries along the journey.
    • Active cards now give the main gameplay actions clearer visual priority: Find Flag, Use Joker, and Get a Travel Hint stand out, while collection, missing flags, progress, help, country info, and voting remain secondary actions.
    • Longer route hints now preserve the final stops, so members can still see how the route reaches the target country.
    • Travel Hint cards now include a private Ask community for help button that shares the route idea with the channel without exposing the private Sea Route probability.
    • Countries with only one land border, such as Vatican City, can now return across that border instead of becoming artificial dead ends.
  • Staff Advisories now include a dedicated Why Explainers track. The Border Challenge advisory also covers relays, monthly Expedition milestones, collections, missing flags, and route-planner-style Travel Hints. Several Staff Advisory hero images have been refreshed to reflect the current product.
  • Inactivity warning and inactive-role DMs can now include a localized best time to be active hint when CLNR has enough recent community activity data to estimate a useful activity window.
  • Admins can now disable scheduled policy check-ins directly with /checkin policy_schedule_toggle enabled:false, without reopening the full check-in wizard.
  • Admins of servers with an active Pro or Scale plan who are members of the CLNR Support Community now automatically receive the permanent Supporter role, independent of bot-list vote status.
  • Premium entitlement refreshes are now more frequent and more reliable after plan changes, so Pro and Scale upgrades are recognized sooner even when Discord's automatic update signal is delayed.

Fixes

  • Inactivity DM Why? and mute confirmations are less likely to show stale Unknown Guild labels when server details are temporarily unavailable.